Aurora: June 2010 Archives

June 2010 Archives

Towards the end of God of War III, we were spending time in the office at odd hours, often coming in late due to midnight oil debugging sessions. It's always somewhat unsettling when you've got people standing at your desk when you arrive in the morning and want help before you even had your first cup of coffee (I know, they do this at their own peril, coffee mellows me out). This particular day apparently someone had managed to check out the entire repository for edit and since we've got a exclusive lock policy in place for our maya binary files [1], this caused the entire studio to grind to a halt.