April 2007 Archives
STL has an unfairly bad reputation in games development circles in my opinion. People that got burnt on the old HP stl that shipped with gcc 2.7.x series was on many platform the norm and that particular implementation coupled with the poor compiler probably left a sour taste for many developers. I think STL as many other things has a place in C++ development, for tools certainly it's a productivity boost and as many of us run their tools on the win32 platform, most of the concerns that we have on consoles are not the dominant part of execution time.